The other options can be set so only the same mobs as you won’t attack or won’t attack unless attacked first. If you set it to 1 then you’ll be treated like any other hostile mob and won’t be attacked right away. By default you’ll still be noticed and attacked by other hostile mobs but in the config menu you can set different modes from 0-5. These are hostile mob types and there are some config options to play with if you want to change the way other hostile mobs behave around you. You can also morph into enemy mobs, which carry some better benefits but also some downsides. You won’t be able to fly naturally outside of creative mode but it’s still a handy trait to take advantage of. Being a chicken, for example, will allow you to float gently to the ground instead of to your death. Most of the standard animals won’t do too much other than great disguises and the overall fun of being whatever animal you want to be!īut some animals have special abilities that you will be able to take advantage of once you’ve transformed. There are some benefits to each entity that varies depending on which you choose. The more entities you absorb the more will be available to choose from the menu. Then you hit enter and you’ll start to transform into whatever you choose! You can either scroll with the mouse wheel or cycle up and down with either bracket key. This will bring up a scrollable menu on the left side of your screen. The default keys are the left ( ) brackets. Once you’ve killed a mob and it’s been absorbed by you, you’ll need to trigger the morph and choose which entity you want to become.
Once you kill a mob you’ll absorb its “essence” and instantly become it! You can become any other mob in the game and it also supports mobs added by other mods so you can become pretty much anything you want!
Add side-effects from lore (the journals of the body)īig thanks to dylbill and ReDragon2013 for their help at fixing my poor attempts at scripting.The Morph Mod allows you to take on the shape and abilities of various mobs throughout the game. I also added a keyword for scythe weapons. With the optional patch, weapons will use proper animations if Animated Armoury – DAR version & New Weapon Types and If updating: Drop the orb and pick it up again to learn all powers. Only one file: All lesser powers are learned when the orb is restored. Having trouble reading the riddles in daedric? The translations can be found in the images.įile B: Only one power, switches to random Shapeshifter weapon The sign should be hard to miss (it falls over sometimes).
How to start: After completing the quest “The Mind of Madness”, just walk a bit further down the hallway. The treasure hunt to improve the weapons (and some extra stuff) is finished for now. When changing weapon, the arrows and bolts left over remain in your inventory. The bow and crossbow will never run out of ammo. These can also be crafted at the smelter with a few pieces of ore if the corresponding weapon is equipped.Īrrows and bolts don’t have to be crafted anymore. They also have a custom enchantment (and the staff a similar spell) that can be unpredictable depending on the opponent.Ī heavy and a light shield that fit the weapons appearance have been added. The weapons cover all types and have unique models.Įarly game, the damage output will be OP since their stats are close to daedric weapons. You can then restore the orb itself to its former glory as well.Īfter that, you can change the weapon into one of the 17 different weapons at any time using the lesser powers. Yes, another daedric artifact…Īs the story above suggests, you’ll first have to use the orb at a smelter to make the weapon itself.
“Well, what do we have here? How intriguing, you might be the only one able to unlock its full potential! What are you waiting for, mortal? Toss that thing into a smelter already!” Another dead end? Suddenly a disembodied voice can be heard! After picking it up, it feels like the orb radiates magic! But there’s no heat. Even the snow hasn’t melted! What could have happened here? There’s an object in the snow: A strange orb. A dragon attack is unlikely to have caused this either. The injuries don’t seem to be caused by fire magic.
On further investigation, it appears only the person’s skin is charred. When travelling through the mountains North of Whiterun, the Dragonborn comes across a unusual scene… A body in the snow covered in burns.